

As in the current game, you can swap your talents around frequently either by changing individual points or using presets. Restoration, Protection) that you can put separate points into. Every class will have a main tree with points associated with it and then have a specialization tree (e.g. Talents will become trees again with several options to put points into at once, letting you turn your character into a more traditional hybrid class-a trait that was much more common in the older versions of the game. You'll be able to customize your dragon with different colors of scales, horns, and armor as you progress through the story.īlizzard said it has put a lot of effort into refining the game's oldest systems, the first of which is a return to a talent system that resembles the ways of the past. It's the first time a form of flying has been available this early, and you can see in the reveal video how the environments have been built vertically to accommodate the new system. Dragonriding looks like a skill-based form of flying that sees you leaping off of cliffs to gain momentum and working to carry that through as you reach your destination with various forms of spins and dives. It's not quite the same as flying on a normal mount though.

Early in the expansion, you'll have the ability to train a dragon as a mount to fly through the leveling process and beyond. So, you can be a dragon, but you can also ride dragons. See more What new systems are in WoW: Dragonflight?
