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Uncook no bundle files found in
Uncook no bundle files found in






uncook no bundle files found in

uncook no bundle files found in

Go to "Menu/Options/TW3 Settings", and set the path of the folder where you have the unpacked textures of the game.At the top of the window, set the folder where your bundles are extracted.It's necessary to do this, if you try to open the w2mesh file without the buffer, the tool will simply load nothing. (the bundles which contain the buffers are in many cases called "buffer.bundle") If you don't find the buffer file, it's probably because you haven't extracted a bundle with the corresponding buffer file. buffer file (For example when you try to open "t_01_cat.w2mesh", you should have a file named "t_01_cat.w2mesh.1.buffer" in the same folder). w2mesh file that you want to open, you should have a corresponding.

Uncook no bundle files found in software#

When you have done this, you can find the w2mesh files of the game that you can open with the software in the folder where you have extracted the bundles.įor each. You can just select the content folder to export all the bundles, but there are a lot of useless files for us : the "blob" and "buffer" bundles contain the most important files. bundle files that you want to unpack (they are in the 'content' folder of the game) Select the destination folder where the files will be unpacked : It should be the folder where you have extracted the textures with the Modkit.Go to "The Witcher tools/The Witcher 3/BUNDLE extractor".Download, unzip and start The Witcher 3D models converter.They are stored in BUNDLE files, which store most of the files except the textures (they are in the CACHE files), so that's why we have used the Modkit to extract the textures before. So in this step we will use the Witcher Converter to get those missing files. In particular the buffers of the meshes and the rigging files. The uncook command of the Modkit has extracted many files, not only the textures, but some useful files havn't been extracted by it. The second way to extract the textures is with the the Lua utils for The Witcher 3 (deprecated since the official Modkit has been released) Unpack the. The "-imgfmt=png" can be changed, I have set png, but you can also use bmp, jpg or tga, in all the cases it will works with this tool.Ĭheck the documentation of the Modkit for more information. The outdir parameter is the folder where you want to extract all the files. You can extract the files of the game in the "content" folder or the files of the DLC (including "Hearts of stone" or "Blood and wine") in the "DLC" folder. The indir parameter is the folder where you have your game. Move to the Modkit folder with the "cd" command, and use this command : wcc_lite uncook -indir="Your game path"\content -outdir="The export path"\Uncooked -imgfmt=png -skiperrors The first things that you should do is to extract the textures of the game. The process to extract the files of The Witcher 3 is little bit longer and complicated than for The Witcher 2, but with a bit of patience it's not too complicated.








Uncook no bundle files found in